Selected Projects


Aug 2023 – Dec 2023
The heart of this experience is the Language Learning Model (LLM) that drives the intelligent interactions of the virtual companion. This technology empowers the virtual companion to engage in dynamic, meaningful conversations, learn from interactions, and offer a sense of presence and responsiveness unparalleled by conventional digital companions.

May 2022 – Jan 2023
BLOO First Touch is an extraordinary VR experience that we have developed, featuring vibrant visual effects, immersive storytelling, and dynamic interactive gameplay. Its purpose is to demonstrate the capabilities and exceptional quality of our state-of-the-art VR device.

Sep 2019 – Dec 2020

The Research on User Reading Interactive Behavior in a Virtual Reality Environment is a comprehensive study that investigates interaction patterns, human factors, user characteristics, and evaluation metrics by conducting multiple stages of experiments with hundreds of participants in a virtual reality environment.

Jun 2017 – Aug 2017
Sales Demonstration in VR Environment: I spearheaded the design and development of a captivating VR application showcasing the FF91 electric vehicle. This immersive application was crafted with meticulous attention to detail and served as a powerful tool for online promotion as well as offline events.

Apr 2017 – Jun 2017
Car Repair Training in VR Environment: I led the design and development of a cutting-edge VR training application tailored for the FF91 electric vehicle’s car maintenance. This immersive application provided an invaluable virtual environment for comprehensive training, allowing users to enhance their skills and knowledge in car repair through realistic simulations.

Feb 2017 – Apr 2017
FF91 VR Car Exploration Experience: we developed an immersive car VR interactive experience specifically for the FF91 electric vehicle, utilizing the HTC VIVE platform. This captivating experience was meticulously crafted using industry-standard tools such as Maya and Unreal Engine, enabling users to explore and engage with the FF91 in a virtual environment with remarkable realism.

Jan 2016 – May 2016
A Dream Within A Dream is an immersive 3D animated experience crafted specifically for Virtual Reality, drawing inspiration from Edgar Allan Poe’s renowned poem of the same name. This immersive experience explores the delicate boundary between dreams and reality. The animation showcases my profound understanding of dreams, transporting viewers into a captivating virtual world. With meticulous attention to detail, I generated a full 3D realistic environment using Maya and assembled it within the powerful Unreal Engine. The experience can be enjoyed through the Oculus Rift DK2, enabling users to embark on a mesmerizing journey blurring the lines between dreams and reality.

Mar 2016 – Sep 2016
A Real Estate VR Experience: I took independent ownership of designing and developing an engaging interactive VR Model Room for real estate applications. Leveraging Autodesk Maya and Unreal Engine, I created a captivating virtual environment that allowed users to explore and interact with the model room, providing a realistic and immersive experience.

Nov 2015 – Jan 2016
Tree of Life is an immersive one-minute-long Virtual Reality 3D animation that was meticulously crafted within 20 days. Designed to be experienced through Samsung Gear VR and Google Cardboard, this animated VR short film delves into the profound theme of the circle of life. Drawing inspiration from mythology, the narrative revolves around the symbolic “Tree of Life” which encompasses the essence of nature and represents the power of creation. The story focuses on the love and growth between a mother and daughter, symbolizing the continuous progression of the circle of life. Every element in the animation, including the butterfly and fruit, carries specific implications that invite exploration and interpretation. I extend my gratitude to Prof. Josh Planz, Prof. Robert Smith, Prof. Matthew Cornelius, and Prof. Peter Karnik for their valuable contributions. Throughout the production process, I utilized various software tools such as Maya, After Effects, Premiere, Audition, Photoshop, Fuse, Mixamo, Mudbox, Speed Tree Modeler, Kolor Eyes, and more to bring this immersive experience to life.

2015 and before

Live for the Moment (2014)

Short Documentary Silver Award. (The 49th Houston International Film Festival.  Houston, USA). Documentary Golden Award (The 4th International College Student Microfilm Festival, Beijing).

The Lock (2013)

Best Short Film Nominated (The 21st Beijing University Student Film Festival). Released in cinemas in November 2013.

The Crazy Backpack (2012)

Best Short Film Award (Jilin Province Youth DV Works Competition). Golden Award (The 3rd “Hongbao Cup” DV Works Competition).