
I am a researcher and entrepreneur committed to utilizing Extended Reality (XR) and Generative AI technologies to deliver products that bring value to end users. As an HCI researcher, my recent research has centered around combining Mixed Reality (MR) and AI Agents powered by Large Language Models (LLM). As an entrepreneur, I actively integrate XR and AI technologies to develop immersive games and applications that provide innovative user experiences. My multidisciplinary approach allows me to contribute to the advancement of technology while addressing practical user needs and delivering tangible solutions.
2021-2023
I was the director of the Application Software Product department at BLOO. My responsibilities included strategic planning, design, and development of applications for the Standalone Virtual Reality Headset, team management, technical evaluation, project management, and overseeing the development of key products such as the BLOO OS, BLOO mobile app, and BLOO official website.
2021-2021
Following the completion of my Ph.D., I embarked on a professional journey as a Human-Computer Interaction Expert in vivo. In this role, I led a team dedicated to creating groundbreaking augmented reality interactive applications leveraging vivo Origin OS. My responsibilities included overseeing augmented reality UX design, demo production, and prototype development.
2017-2020
During my Ph.D., I managed the Virtual Human Behavior Lab, conducting research on user interaction in virtual reality. I also worked as a research assistant at the Big Data Management Research Center, where I focused on data mining, business analytics, and social network analysis using machine learning techniques. Additionally, I taught the course 3D Game Engine Techniques as an affiliated lecturer at the School of Virtual Reality, Jilin Animation Institute.
2016-2017
I previously worked as a Virtual Reality Application Development Engineer at Faraday Future (China). In this role, I led a dedicated VR team responsible for designing and developing VR applications for electric vehicles, including the FF91. These VR applications were utilized for maintenance, sales, and business promotions.

@University of Illinois Urbana Champaign – 2024


@Illinois – 2024


@MOONBOOW Studio – 2023




@BLOO – Shanghai 2022



@vivo – Shenzhen 2021



My team has done an extraordinary job to make this project happen!
@Virtual Human Behavior Research Lab – Jilin University 2020



Decision Making

@Stanford University – 2019



@Faraday Future – Beijing 2017


@Manhattan, NY – 2016




@The Hive Lab, NYIT – 2016



@Hearst Tower, NYC – 2016




@Lincoln Square – New York 2016


@FloorplanGRP – New York City 2016

@The Houston International Film Festival – 2016